Here I will share a simple  solution I made  to a relatively simple problem; disable Maya's  "Two-sided lighting" by  default when you open Maya and open any scenes  during the same session. Disabling this feature  increases the default viewport performance by more than 100% (without hardware  texturing  enabled), and it also allows you to view reversed  normals (due to  single-sided lighting), easily seen on geometry that has been scaled  negatively and had its transformation matrix frozen, as a nice bonus. This script uses a simple scriptJob to accomplish the task. For more  details on scriptJobs and the available flags/arguments, view the MEL command reference.
An accompanying video demonstrating the result is located here:
http://www.youtube.com/watch?v=OvVB...ayer_detailpage
It's not necessary to watch however, as all information on how to get  this to  work is below:
This file you will be editing, initHUDScripts.mel, is stored in the  path below, in Windows:
C:\Program Files\Autodesk\<MayaVersion>\scripts\startup\
It's highly preferable for you to copy the file and paste it into your  user scripts directory under the (for example, in Windows and Maya 2011  x64) "/UserName/Documents/maya/2011-x64/scripts" settings folder. This  way, if you make a mistake, you will be able to revert back to Maya's  default script by just deleting your copy of the script. This script  will work with previous versions of Maya, and should benefit all  Maya users. I highly recommend you try it, especially if you deal with polygon heavy scenes.
I should make note that to get the most out of this script, you should  know it operates on the default 4 camera panels. Under the menu Window -  Settings/Preferences - Preferences, in the UI Elements tab, you'll see a  "Panel Configurations" rollout. Uncheck the options "Save panel layouts  with file", and also uncheck "Restore saved layouts from file". This  allows the script to disable "Two-sided Lighting" on the default 4  viewports when you open any scene or create new ones; persp, top, front,  and side.
Note that some objects in Maya, such as the muscle objects of the muscle system, are polygonal, so you might see mirrored muscles appear flat black, which is slightly inconvenient if you need to edit them; simply enable "Two-sided Lighting" manually for those certain but overall very few circumstances.
Append the lines below to your copy of the "initHUDScripts.mel"  script:
// CUSTOM  SETTINGS BELOW
// Set Two-sided lighting to off in default 4  views.
modelEditor -e -twoSidedLighting false modelPanel1;
modelEditor  -e -twoSidedLighting false modelPanel2;
modelEditor -e  -twoSidedLighting false modelPanel3;
modelEditor -e -twoSidedLighting  false modelPanel4;
// Run a script job when a scene is  opened/created.
string $setupCommands001 = "modelEditor -e  -twoSidedLighting false  modelPanel1; modelEditor -e -twoSidedLighting  false modelPanel2;  modelEditor -e -twoSidedLighting false modelPanel3;  modelEditor -e  -twoSidedLighting false modelPanel4;";
scriptJob  -e "NewSceneOpened" $setupCommands001;
// END CUSTOM  SETTINGS
Great tip!
ReplyDeleteThanks.